You awaken in a quiet forge at the edge of a medieval town.
The fires are low, the tools are worn… but the potential is limitless.

Smithcraft Idle is a cozy browser-based incremental blacksmith game where you shape your own growing workshop. Mine ore, smelt bars, forge weapons (manually or automated), serve customers, unlock new metal tiers, hire workers, and build your smithy into a legendary forge.

Whether you love idle games, crafting systems, or management sims, this game is made to be relaxing, steady, and satisfying — with progression that feels rewarding without overwhelming you.

🔥 Features

  • Fully playable in the browser — no downloads required

  • Manual forging minigame with a temperature gauge to earn better quality items

  • Automation system: miners, smelters, & blacksmiths you can toggle on/off

  • Smart Blacksmith AI that:

    • Prioritizes weapon types requested in current orders

    • Otherwise forges whichever weapon you have the least of

  • Inventory & economy system with rarity-based bonus payouts

  • Customer order system with tier-weighted requests and rerolls

  • Metal progression: Copper → Iron → Steel → Mithril → Adamant

  • Prestige system for permanent progression bonuses

  • Achievements, stats tracking, offline progress, and autosaving

  • Ambient forge hum + blacksmith sound effects

  • Clean, cozy medieval UI with included art assets & icons

Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 2.7 out of 5 stars
(6 total ratings)
AuthorRavicz
GenreSimulation, Strategy
Tagsblacksmith, Clicker, Crafting, Fantasy, Idle, Incremental, Management, Medieval

Development log

Comments

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(1 edit) (+1)

Prestige doesn't feel good, as it fails to scale with additional progress beyond the threshold. Balancing could also be improved, granted how income soars exponentially the moment you get a few blacksmiths in.

(+1)

Yeah I tried to slow it down yesterday but missed the mark some still. Ill look into the prestige thing I agree that it doesn't feel exciting or worth it especially compared to how fast you get money anyways. Thank you for the feedback!

(+2)

A solid foundation. I think you need to balance it a bit, sort out the prestige system to award more interesting awards while maybe reducing how often you prestige. I suggest adding choice in potential upgrades instead of just pay more to upgrade for faster stuff.

An example would be, choose between being better at making daggers, or reduce metal needed for crafting a sword. 

I also suggest putting a more strict timer on blacksmith crafting so it slows down the pace. Also have the upgrades decide how well the auto blacksmith creates quality on weapons.

This feedback is very helpful! I like those ideas a lot Im not a big fan of the current progression speed either it get overwhelming quick. So it will be my priority later today. Thank you!

(+1)

The orders do not seem worth it at all. I have a Legendary Copper Greatsword worth 264 gold straight from the inventory but through the order goes for 93. Am I missing something that the order does that selling straight from my inventory doesn't do? Also seems once you go up tiers the orders for lesser tiers come in still so its alot of rerolling for the orders. 

Otherwise I would love to see how this updates in the future! 

Yeah I have a lot of balancing to do still. All the feedback helps a lot! Ill work on getting things more balanced today before adding extra stuff. Thank you so much for feedback!

(+1)

Needs an auto deliver and auto sell function, and its a bit short but I like what you have made here!

Auto sell function is built in for when you want to keep things for delivery originally. But I agree the game goes fast and the need for it all the time and auto deliver comes quick haha. Thank you for the feedback!